How to Use Bezi for 3D Design Prototyping

October 15, 2026

Bezi is a free-to-start 3D design tool that runs entirely in the browser, so you can model, prototype and export a scene without installing Blender or Unity. You sign up at bezi.com, pick a template, drag primitives into the viewport and export a GLB file for your web or game build.

What Is Bezi and Who Is It For?

Bezi is a collaborative 3D design platform aimed at product designers, indie game developers and web teams who need quick spatial mockups rather than production-grade renders. It targets the gap between Figma (flat UI) and Blender (heavy DCC software). You are not going to sculpt a photoreal character here. You will block out a scene, test camera angles and hand a link to a teammate.

The free tier allows one private project and unlimited public ones. Paid plans start around $16 per seat per month, billed yearly, and add private projects, version history and team libraries.

How Do You Start a Project in Bezi?

Create an account with Google or email, then choose “New 3D Project” on the dashboard. You get three options: a blank scene, a mobile-game starter, or a dashboard mockup template. For a first run, pick the blank scene.

The viewport loads with a default camera, a directional light and a grid floor. Orbit with right-drag, pan with middle-drag, and zoom with the scroll wheel. If you have used Unity before, the controls feel close enough that muscle memory carries over.

How Do You Add and Arrange Objects?

  1. Open the left asset panel and drag a Cube into the viewport.
  2. Use the move gizmo (W key) to place it at origin; the inspector on the right shows exact X/Y/Z values.
  3. Duplicate with Ctrl/Cmd + D to build a row of three blocks.
  4. Group them (Ctrl + G) and rename the group in the layers panel.

Snapping is on by default at 0.5 units. Turn it off in the toolbar if you need sub-unit placement. One quirk: the group transform pivot sits at the group origin, not the selection center, which trips people up when rotating.

Can You Import Existing Models?

Yes. Bezi accepts GLB, GLTF and OBJ files up to 50 MB on the free plan. Drag a file straight onto the canvas and it lands as a single node. Materials transfer for GLB, but OBJ imports arrive untextured. If your asset has more than roughly 100k triangles, expect the browser tab to slow down; split it or simplify first.

How Do You Export Your Scene?

Click Share > Export and pick GLB (recommended), GLTF, or PNG snapshot. GLB keeps geometry, materials and embedded textures in one file, which is what most Bezi users ship to a web build. There is no native FBX export, so if your pipeline needs FBX you will need a converter step.

Live links are the other output. Hit Share, set view or edit permission, and anyone with the URL can open the scene in their browser. That is genuinely useful for design reviews.

What Are Bezi’s Limits?

It is browser-only, so offline work is out. Complex scenes above a few hundred objects get choppy. And there is no rigging or animation timeline beyond basic object animation, which rules it out for character work. For quick spatial prototypes and game level blocking, though, it is faster than opening a full DCC suite.

Quick Summary

  • Bezi is a browser-based 3D design tool; free tier = 1 private project, unlimited public projects.
  • Create a project, drag primitives, group them, and export GLB in one sitting.
  • Imports GLB/GLTF/OBJ up to 50 MB; no FBX export.
  • Best for product mockups, web 3D and game level blocking — not rigged characters.
  • Paid plans start near $16/seat/month with version history and private projects.
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